Wednesday, July 20, 2005

Football Manager 2005 Assistant Trainer

One of my all-time favorite games is Championship Manager. It is, as far as I am concerned, the best game I've ever played. And I've played it since the old Championship Manager 93/94 for my (very) old Amiga. One day, I was playing one of my Sporting Clube de Portugal's memorable seasons in CM00/01 and stumbled across an utility for CM called CM Scout (http://www.nygreen.net). From this point forward my life really changed... :D
This utility allowed me to find a 16 year old striker in the botswana premier league which would have the ability to become the best player in the world! And it got better! He's price was only something like 1.000€!!! All I had to do is to buy him and keep him in the B-Squad for a year or two and the promote him to the A-Squad and he scored 50 goals a season! :D:D:D Ok, the player was not from Botswana, but from Argentina, and he costed 100.000€, but nevertheless it was a good deal.
At the same time I realised that when I searched a player in CM he returned far less results matching my criteria than CM Scout! And in CM the argentinian striker (the 50-goals-a-season-one) wasn't there! There I pledged that I would ALWAYS play CM only if I had a copy o CM Scout with me! I really never looked into this kind of tools 'cause I didn't like to use editors. With editors I feel like I'm changing the one thing that distinguishes CM from other games: it is SO REAL! But CM Scout was different! I wasn't adultering the game's database! I was just using the database at it's full power!
But soon I figured out CM Scout was only the starting point for something greater, more powerfull! Since I became a developer I decided I was going to develop some application to use with CM (now with FM) that extended the CM Scout's abilities! And I will!
Today I was thriving through the SI Forums to see if I could find some usefull info and stumbled across a post from a fellow named Stefan de Vogelaere (Bless you Stefan!). He intends to do something similar to my project, or at least, I thought his work might be the basis of my own project. So, I will begin serious development on my project and stay in touch with Stefan's work. Both of us can only benefit from the mutual contribution on eachother's work, right?
So, let's get to work now! ;)

7 comments:

Stefan de Vogelaere said...

Pedro, I will be happy to form the basis of your "assistant trainer" utility! I must admit that I will start working on the pre-game structure first, but in the meantime you could fill in the empty gaps for the save game structure. They are propably very much alike, apart from the fact that the save game structure has much more bytes...

Pedro Honório Silva said...

Yeah, I've already figured it out aswell!
But one thing I would like to do is to give the ability to the user to search both the pre-game and the saved-game files. ;)
Therefore knowing one's structure is the first step to know the other one's structure don't you agree?

Anonymous said...

I have a mostly complete savegame format structure if you have any problems with that, pedro.

Pedro Honório Silva said...

Cool.
I've already seen your posts at Si Forums and your replies to Stefan's blogs.
Nice to have you on the same boat!
Could you send your structure to me? In a diagram or some other digital format? That would be great as it would greatly facilitate my job!

Anonymous said...

sure - no problem, just let me clean the files up first :)

Pedro Honório Silva said...

Fine.
I'll keep working with an eye on Stefan's work 'till then...and after that! :D

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